aa ab ab ab ab ab ab ab ab ab ab ab ab ab ab ab ab ab ab ab
ab ab ac ad ad ad ad ad ad ad ad ad ad ad ad ad ad ae ab ab
ab ab af ag ah ai ag ag aj ah ak ag al ah am ag ag an ab ab
ab ab ao ap ap ap ap ap ap ap ap ap ap ar ap ap ap aq ab ab
ab ab ao ap ap ap ap ap ap ap ap ap ap as ap ap ap aq ab ab
ab ab ao ap ap ap ap ap ap ap ap ap ap at ap ap ap aq ab ab
ab ab ao ap ap ap ap as ap ap ap ap ap ap ap ap ap aq ab ab
ab ab ao ap ap ap as au as ap ap ap ap ap ap ap ap aq ab ab
ab ab ao ap ap ap ap as ap ap ap ap ap ap ap ap ap aq ab ab
ab ab ao ap ap ap ap ap ap ap ap ap ap av av av av aq ab ab
ab ab ao ap ap ap ap ap ap ap ap ap ap av av av av aq ab ab
ab ab ao ap ap ap ap ap ap aw ap ap ap av av av av aq ab ab
ab ab ax ay ay ay ay ay ay ay ay ay ay ay ay ay ay az ab ab
ab ab aA aB aB aB aB aB aB aB aB aB aB aB aB aB aB aC ab ab
ab ab ab ab ab ab ab ab ab ab ab ab ab ab ab ab ab ab ab ab

:def
battle_bg=castle.png
:aa
pix("underground/void.png")
walk(0)
Action
set("temp1", attack("Black Dragons"))
if(var("temp1"), "=", 0)
	dialog("Greyor laughs. 'Running won't work here!'")
	run("rift_final.txt", 0, 0)
else
	win()
endif
:ab
pix("underground/void.png")
walk(0)
:ac
pix("underground/void.png")
walk(0)
addpix("stone_interior/wall_top_grass_w_trans.png")
:ad
pix("underground/void.png")
walk(0)
addpix("stone_interior/wall_top_grass_trans.png")
:ae
pix("underground/void.png")
walk(0)
addpix("stone_interior/wall_top_grass_e_trans.png")
:af
pix("stone_interior/wall_nw.png")
walk(0)
:ag
pix("stone_interior/wall_floor.png")
walk(0)
:ah
pix("stone_interior/wall_floor.png")
walk(0)
addpix("furnishings/potion_shelf.png")
:ai
pix("stone_interior/wall_fountain.png")
walk(0)
:aj
pix("stone_interior/painting2.png")
walk(0)
:ak
pix("stone_interior/fireplace.png")
walk(0)
:al
pix("stone_interior/painting.png")
walk(0)
:am
pix("stone_interior/wall_floor_chest.png")
walk(0)
:an
pix("stone_interior/wall_ne.png")
walk(0)
:ao
pix("stone_interior/wall_w.png")
walk(1)
:ap
pix("stone_interior/flagstone.png")
walk(1)
:aq
pix("stone_interior/wall_e.png")
walk(1)
:ar
pix("stone_interior/flagstone.png")
walk(1)
addpix("castle/orb.png")
:as
pix("stone_interior/rug.png")
walk(1)
:at
pix("stone_interior/flagstone.png")
walk(1)
addpix("monsters/Wizard.png")
:au
pix("stone_interior/flagstone.png")
walk(1)
addpix("furnishings/blue_bed.png")
:av
pix("stone_interior/flagstone.png")
walk(1)
addpix("bookcase.png")
:aw
pix("stone_interior/flagstone.png")
walk(1)
addpix("furnishings/stone_trapdoor.png")
:ax
pix("stone_interior/wall_sw.png")
walk(1)
:ay
pix("stone_interior/wall_flagstone.png")
walk(1)
:az
pix("stone_interior/wall_se.png")
walk(1)
:aA
pix("town/wall_bot_w.png")
walk(0)
Action
set("temp1", attack("Black Dragons"))
if(var("temp1"), "=", 0)
	dialog("Greyor laughs. 'Running won't work here!'")
	run("rift_final.txt", 0, 0)
else
	win()
endif
:aB
pix("town/wall_bot.png")
walk(0)
:aC
pix("town/wall_bot_e.png")
walk(0)
